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Test
Your Play (Edited 2/21/09)
1-10 | 11-20 | 21-30 | 31-40 | 41-50 | 51-60 | 61-70 | 71-80
| 81-83
New
problems added starting 9-22-06 and finished 9-24-06
#71
One of Each?
Dlr: South
Vul: Both
North
S. Q2
H. QJ74
D. K96
C. 8754
South
S. A63
H. A10965
D. A73
C. KQ
South West
North East
1H
Pass 2H Pass
2NT
Pass 4H All Pass
Opening lead: DQ
Plan the play.
The idea is to give yourself
two chances in the play by winning the opening lead in the closed
hand and leading a low spade at trick two. If West has the king,
West's best play is to win and get out with a diamond. You have
an answer. Win the DK in dummy, cash the SA, cross to the HA
(finesses are for peasants-especially when they can cost you your
contract) and discard dummy's losing diamond on the SA. Now you
can concede a heart. You wind up losing a spade, a heart and a club.
If East has the SK, you are reduced to the heart finesse.
If you take the heart
finesse before leading up to the SK (putting all of your eggs in
one basket), as the cards lie, West wins, gets out with a high diamond,
and down you go losing
a trick in each suit.
The West
hand: S. KJ85 H. K2 D. QJ102 C. 962
The East hand: S. 10974 H. 83 D. 854
C. AJ103
THE BOTTOM LINE
If possible, try to give yourself
two chances in the play. This may mean taking a long hard look at
the hand before playing too quickly to the first trick, a common
error
many declarers (not you)
make.
#72
Slam Dunk
North
S. AK98764
H. KQ
D. KQ
C. J10
South
S. 32
H. AJ10976
D. A2
C. K93
You and partner arrive
at the exquisite contract of 6H against silent opposition.
West leads the DJ. Plan the play. Hearts
are 3-2.
When the
dummy presents you with a long strong side suit, use it! Win
the diamond lead in your hand (key play) draw three rounds
of trumps overtaking dummy'ssecond heart, discarding a spade (not
a club) from dummy, and cross to the SA. If both follow, you have
the rest of the tricks, play the SK and trump a spade, if necessary,
return to the DK and discard your three clubs on dummy's established
spades. If spades turn out to be 4-0 (I wouldn't do that to you),
you have to fall back on the club finesse, running the CJ needing
to find East with the queen to makeyour slam.
The West hand: S. Q105 H. 43 D.
J1097 C. AQ86
The East hand: S. J
H. 852 D. 86543 C. 7542
THE BOTTOM
LINE
When dummy has a long powerful side suit, the idea is
to set up that suit and use it after drawing trumps. Dummy
entries are fequently ciritical, so try to conserve as many side
suit entries to dummy as possible.
#73 Silence
is Golden
Dlr: South
Vul: Both
North
S. AKJ109
H. 4
D. AKQJ10
C. 42
South
S. Q7
H. KJ98
D. 432
C. AQ65
South
West North East
1C Pass 1S
Pass
1NT Pass 6NT! Pass
Pass Dbl. All Pass
Opening
lead: D5
It looks for all the world as if West has the HAQ and the CK.
You must make West pay for this indiscretion. What you have
to do is cash your 10 spade and diamond winners reducing to the
blank HK and the CAQ. If West has those three missing honors,
what can West reduce to? If West saves the guarded king of
clubs and the blank HA, lead a heart and take the last two club
tricks. If West blanks the CK and saves the HAQ, play a club to
the ace and snare the king. You have to read the ending, but you
can do it!
The West hand: S. 4 H. AQ106 D. 10875 C.
KJ87
The East hand: S. 86532 H. 7543 D. 9
C. 1093
THE BOTTOM
LINE
When a defender
tips the mitt by giving you gratutious information, it's your job
to make that defender sorry he was ever born!
#74
Only in a Quiz Would You Get a Hand Like This!
Dlr: West
Vul: Both
North
S. KQ54
H. 543
D. 432
C. A87
South
S. A
H. AKJ10
D. AKQJ10987
C. -
West North
East South
5C
Pass Pass 7D
All Pass
Opening lead: CK
Plan the play
Either you see it or
you don't. Win the CA, discarding the SA, and discard two
hearts on the SKQ. If everything lives, draw trumps and you
have a good story to tell. If you don't see it, you are reduced
to the heart finesse. Sorry.
The West hand: S. 10 H.
Q87 D. - C. KQJ9865432
The East hand: S. J987632 H. 963 D. 65 C. 2
THE BOTTOM
LINE
Although it isn't every day that you can discard an
ace on an ace, unblocking plays are not all that uncommon so you
have to be alert!
#75
A Forcing Defense
Dlr: North
Vul: None
North
S. AQ6
H. KQ7
D. 432
C. A752
South
S. KJ1097
H. AJ3
D. 5
C. 8643
North
East South West
1C Pass
1S 2D
Dbl (1) 3D 4S
All Pass
(1) Support
double showing three spades. A raise would show four spades.
Opening
lead: DK East continues with the
DA (king from ace-king in supported suits). Plan the
play. (Spades are 3-2)
You have
9 tricks (it's never a bad idea to count your notrump tricks) and
need one more. That 'one more' can be scored if clubs break a civilized
3-2- as long as you don't run out of trumps before you set up the
long clubs!
For example,
if you were to draw trumps before attacking clubs, you would be
a goner. After giving up one club trick, you would be forced
to use your last trump to ruff the diamond continuation. Now when
the opponents get in with a second club trick, their diamonds are
all winners! What you have to do is trump the second diamond
and play the ace and a club. Assuming the opponents continue with
a third round of diamonds, ruff, and concede a second trick. The
difference is that now both your hand and dummy are fresh out of
diamonds and if a 4th diamond is played you can trump it high in
dummy, draw trumps, and take the balance.
The West hand: S. 42 H. 965 D. AKQ107 C.
Q109
The East hand: S. 853 H. 10842 D. J976 C. KJ
THE BOTTOM
LINE
At times
in order to retain control of a hand, you must establish a side
suit before drawing trumps. The idea being to eventually void both
your hand and the dummy in the force suit so that the dummy (or
the shorter trump hand) can take the impending force.
#76
See it?
Dlr: West
Vul: Neither
North
S. Q732
H. Q642
D. A7
C. 853
South
S. KJ10984
H. 6
D. K83
C. AQ2
West North
East South
1H Pass Pass 2S
(1)
3H 4S
All Pass
(1) Intermediate in the
pass out seat.
Opening lead: HA
(A from AK). East plays the H9 and West shifts to the ace
and a spade, East discarding the DJ. on the second spade. Plan the
play.
With the CK marked with
West, a loser on loser play is the way to go. Win the spade
exit in dummy, ruff a heart, cross to the DA, ruff a heart, cash
the DK, ruff a diamond,
stripping that suit, and exit dummy with the now lone HQ, discarding
a club. West, on lead, either has to surrender a ruff and a sluff
or lead into your CAQ. Game made.
The West hand: A5
H. AKJ1075 D. J6 C. K104
The
East hand: S. 6 H. 98 D. J109854 C. J976
THE BOTTOM
LINE
Jump reopening bids in the passout seats show
strong hands. They are NOT weak jump overcalls. When a finesse is
sure to lose (club finesse), try to arrange a throw-in
play to avoid the finesse. Stripping the hand before the throw-in
is one way to go. When given
a ruff and a sluff (say West leads a heart after being thrown
in with a heart), discard from the short side of the critical suit
(clubs) and ruff on the long side. Translation: Discard the CQ (the
hand that is shorter in clubs) and ruff in dummy. The discard of
an honor card (DJ) indicates the top of a sequence. It indicates
the card that would have been led had the player making the discard
been on lead.
#77
No Kidding Around
Dlr: West
Vul: East-West
North
S. Q863
H. AK
D. A643
C. 1094
South
S. AKJ10952
H. -
D. 752
C. KQ6
West
North East South
1H Dbl. 3H (1)
6S!
(1)
Preemptive
Opening
lead: HQ Plan the play.
With the
CA marked with West (might have the CJ as well), try to set up dummy's
fourth diamond for a club discard before messing with clubs. Cash
the AK of hearts, discarding two diamonds and then the DA followed
by a diamond ruff high. Return to dummy with the SQ using a high
middle trump and ruff another diamond high. If diamonds are 3-3,
dummy's last diamond can be used to pitch a club. If diamonds are
4-2, enter dummy with a trump and lead a club to the king. If it
loses, West is endplayed unless he has a diamond to lead. If he
does, ruff high, return to dummy with a trump and run the C10. If
the CK holds, enter dummy with a trump and run the C10.
The West hand: S. 4 H. QJ10974 D. KJ8 C.
AJ3
The East hand: S. 7 H. 86532
D. Q109 C. 8752
THE BOTTOM LINE
Don't overlook the possibility
of setting up a long suit in dummy even if it is a four card suit.
After all, if you have three cards in the suit, there is a reasonable
chance (36%)that the suit will divide 3-3. With KQx facing
109x in dummy, lead low to the king. If it holds, return to dummy
and lead the 10. If second hand plays low again and there
has been no bidding to guide you, you may have to put on your guessing
shoes. However, most players will take the king with the ace
and few players in second seat will duck twice with the ace.
When planning to set up dummy's long suit or planning to lead a
side suit, perhaps several times from dummy, conserve trump entries
to dummy by saving lower trumps for later entry purposes. All jump
responses (3H), after an opposing takeout double are considered
preemptive.
#78
Agressive Contract
Dlr: South
Vul: None
North
S, AJ864
H. K82
D. 654
C. K3
South
S. K73
H. AQJ1093
D. AKJ
C. 10
South
West North East
1H Pass
1S Pass
3D Pass
4H Pass
4NT (1) Pass 5H (2) Pass
6H All Pass
(1)
Keycard Blackwood (2) Two keycards including the
HK
Opening
lead: H5 East follows. Plan the play.
First things
first. Win the trump lead in the closed hand and lead a club.
If the king loses to the ace, you are going to have to fall back
on the spade finesse. A winning diamond finesse is not good enough.
If West wins the CA and plays back a trump (as good as anything),
take this with the H8 in dummy, discard a spade on the CK, and play
the the SK, the DA and the SA. If both follow to the second spade,
ruff a spade high, cross to dummy with the HK and discard the DJ
on a winning spade. If spades are 4-1 and the second spade hasn't
been trumped (there may be a trump at large) take the diamond finesse.
The West
hand: S 98 H. 754 D. Q1087 C. A842
The East hand: S. Q105 H. 6 D. 932
c. QJ9865
THE BOTTOM
LINE
Always try to give yourself at least two chances in
the play-leading up the CK before attacking spades. When leading
from three small trump, lead the middle trump and then play low
to show three trump. Leading low-high, shows two or four trump.
(This is done when the trump count is not clear as it is here.
(South may have 5 or 6 hearts).
#79
Splinter Jump
Dlr: North
Vul: Both
North
S. 973
H. AJ953
D. KJ104
C. 6
South
S. A54
H. Q10872
D. Q7
C. AQ10
North
East South West
Pass Pass 1H
Pass
4C (1) Pass 4H All
Pass
(1) Splinter
jump. Primary heart support, singleton club, game going values.
Open lead:
SQ East plays the S8, encouraging, plan the play.
Given East's
encouraging signal at trick one, it is likely that spades are 4-3.
If East had Kx, East would normally overtake to unblock the suit.
All this means that you are in danger of losing two spades, the
DA and the HK. Furthermore, you don't have time to drive out
the DA. The opponents will cash two spades and you will be the mercy
of the heart finesse. The better play is to win the SA and
lead the HQ to the HA. If the HK doesn't drop, take the club
finesse. iIf it works, pitch a spade from dummy and make your
contract that way.
The West hand: S. QJ102 H. 6 D. A865 C. J983
The East hand: S. K86 H. K4 D. 932
C. K7542
THE BOTTOM LINE
Even though you have no
intention of finesseing for the HK, lead the HQ anyway. Some
players love to cover honors when they shouldn't. Some
consider it a religious
duty. When a queen is led, third hand normally plays the king
from Kx (unless the 10 is in the dummy). If third hand doesn't
make that play, assume third hand has at least three cards in the
suit.
#80
Should be Routine
Dlr: South
Vul: None
North
S. A75
H. J109
D. K8642
C. 94
South
S. K842
H. AQ
D. A53
C. AK86
South West
North East
2NT
Pass 3NT All Pass
Opening lead: H4
East plays the H2, standard count. Plan the play.
Clearly the hand is easy
if diamonds break 3-2 as the suit can be set up for four tricks
to give you a grand total of 10 tricks. But what if diamonds break
4-1? Given that hearts are 5-3 from
East's play of the H2
(odd number of hearts), you might have to shift your attention to
spades and hope they break 3-3. The proper order of plays is the
AK of diamonds at tricks
two and three. If all follow, concede a diamond and go about your
business of scooping up your 10 tricks. But if diamonds break 4-1,
duck a spade. Win the expected heart return and play the AK
of spades. On a good day (today is a good day) spades will be 3-3
and you will have salvaged your contract. Notice that if you duck
a diamond at trick two, you go down the way the cards lie.
The West hand:
S. J43 H. K8743 D. Q1097 C. J
The East hand:
S. Q109 H. 842 D. J C. Q109532
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